Sunday, December 28, 2014

3D-Coat - Update 4.5 BETA2


New:

  • RMB over material allows you to re-fill with the material in all non-transparent area. You are able to change the used material for the active layer very easy in this way.

Fixes:

  • The option "Lock transparency" in the layers blending options works correctly for metalness and all other tools now.
  • Bugs related to material folders fixed.


Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be carefully using it for your projects.

Monday, December 22, 2014

3D-Coat - Update 4.5 BETA1

HOT NEWS!

This is the first 4.5 beta update with PBR support. Not all is done and some elements are still missing, but it is at least workable.

Important for this first 4.5beta release:
  1. GL version is NOT working! Andrew will do GL shaders after all. Use DirectX version first only! -> 3d-coat(DX)
  2. Keep backups of your scenes, presets and materials. Better - create a backup of the folder MyDocs/3D-CoatV4

Changes for 20.12.2014 - 4.5.BETA1

  • PBR & Smart PBR materials introduced.
  • A lot of bugfixes.
Click here for download: Current 3D-Coat beta...


Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be carefully using it for your projects.

Wednesday, December 17, 2014

Teil 7 - Erstellung eines 3D-Modells für Computerspiele - Thema: "Fantasy-Waffe"

Etwas verspätet die Meldung in meinem Blog, aber es geht weiter. Vielleicht hat es ja der Ein oder Andere verpasst, deshalb:

Die siebte Episode in Deutsch vervollständigt den Retopologie-Teil. Die restlichen Elemente des Modells werden hier erstellt. Im achten Teil wird es dann mit der Erstellung der UV-Koordinaten und dem Baking-Prozess weiter gehen, um dann die Normalmaps aus dem High-Poly-Modell zu übertragen.

Viel Spaß
Chris


Monday, December 1, 2014

Part 7 (English) - How to create a 3D model for video games - Topic: Fantasy weapon

Here we are with the english version of episode 7 of my tutorial series how to create a game model.

In this episode I complete the retopology process and create the remaining low poly objects.

In the upcoming part 8 you will learn how to set the uvs and I will explain the baking process.

Thank you for watching
Chris